TS
Product designerOpen to work · Bangalore, India

Tarun Singh

Product Designer — turning complex systems into interfaces people don't have to think about.

300+ screens shipped, 5 products, multiple industries.

Scroll to see how I got here

The story — 00

I design from the user's eyes backward. Every project below started the same way: not with a screen, but with a question — what does this person actually need to see right now.

Chapters 01 — 06

The work, in order.

The first time I was the only designer in the room — and had to prove design was worth the delay.

Alpha Nodus

B2B SaaS HealthTech · Sole Product Designer · Gravity platform

B2B SaaS · HealthTechJan 2026 — Jul 2026

Where I learned that credibility is a design problem before it's a feature problem.

AstroSight

AI Product · 75+ screens across mobile, web & marketing site

AI Product · Cross-Platform · Brand IdentityAug 2025 — Nov 2025

The project that taught me to design for people who have no time to learn an interface.

MednyAI

HealthTech · 70+ screens · Doctor & patient dashboards, prescriptions, records

HealthTech · DashboardsAug 2025 — Nov 2025

Taking something deeply technical and making it readable in two seconds.

CODshield

Fraud Detection · 60+ screens · WordPress plugin, WooCommerce dashboard

Fraud Detection · Fintech · Admin SystemsAug 2025 — Nov 2025

My own project — three users in one flow, and none of them treated as leftovers.

Lazyy Learners

EdTech · 30+ screens · Student, parent & mentor journeys

EdTech · Multi-User SystemsSep 2024 — Mar 2025

A reminder that a visual language either belongs to its audience or it doesn't.

Magzee

Gaming Social App · Feed, profiles, tournament UX

Gaming · Social · CommunityOct 2024 — Apr 2025

How I think — 07

The turning point

I work on the problem first — the pixels only earn their place once the flow makes sense.

I've worked across healthtech, fraud detection, AI products, and gaming — different problem every time, but the same starting question: what does this person actually need to see right now. For a while I used to just open Figma and start making something look right — lean on AI, get it done, move on. That's backwards, and I only really understood that once I was the only designer in the room and had to defend decisions instead of just shipping them.

UX first, UI later. If the first part's right, the second part mostly takes care of itself. I also don't think copying what already works gets you anywhere. If something in a category is already good, matching it just gets you to average. The actual job is finding the one thing even the good version is still getting wrong.

The full version — timeline & skills →

Where I am now — 08

That's roughly how I got here. If any of this resonated, let's talk.

Contact below ↓