TS

About — 01

I'm a product designer based in Bangalore.

Before this I've worked across healthtech, fraud detection, AI products, and gaming — different problem every time, but the same starting question: what does this person actually need to see right now. For a while I used to just open Figma and start making something look right — lean on AI, get it done, move on. That's backwards, and I only really understood that once I was the only designer in the room and had to defend decisions instead of just shipping them.

UX first, UI later. If the first part's right, the second part mostly takes care of itself. I also don't think copying what already works gets you anywhere. If something in a category is already good, matching it just gets you to average. The actual job is finding the one thing even the good version is still getting wrong.

Most recently the sole product designer at Alpha Nodus, shipping the Gravity platform for imaging centers.

Timeline — 02

How I got here.

Sep 2024 — Mar 2025
Lazyy Learners · DesignBoat School

My own EdTech idea, built while learning the craft. Nobody asked for it, which made every decision mine to justify.

Oct 2024 — Apr 2025
Magzee — UI Designer

First paying client. Gamers didn't want another app — they wanted somewhere to hang out between matches.

Jul 2024 — Sep 2024
Google UX Professional Certificate

Where I stopped skipping research. Interviews, testing, the slow parts I used to think I could shortcut.

Aug 2025 — Nov 2025
ZipNom — UI/UX Designer

Three products, three industries, mostly on my own. Fraud, healthtech, AI — same question underneath each one.

Jan 2026 — Jul 2026
Alpha Nodus — Product Designer

Only designer in the room on Gravity. Nowhere to hide behind someone else's call.

AI — 03

How I work with AI.

I treat AI as a working partner, not a shortcut. It handles the research, the first drafts, the small repetitive tasks — the stuff that used to eat hours — so I can spend my time on the decisions that actually need a human: what the user needs, what tradeoff to make, what's worth pushing back on. Design is changing fast, and I'd rather be someone who's fluent in that shift than someone it happens to.

Skills — 04

What I do.

UX & Product Thinking

User Research

Talking to the people who'll actually use it, before I decide what to build.

Journey Mapping

Following the whole path end to end to find where people quietly give up.

Information Architecture

Putting things where people already expect them to be.

Wireframing

Cheap, ugly layouts first — so a bad idea dies before it gets pretty.

Usability Testing

Watching someone struggle with my work, then fixing what made them struggle.

UI & Visual Design

Design Systems

Rules and components so the tenth screen still looks like the first.

Typography

Deciding what someone reads first, second, and never.

Interaction Design

The small movements that tell you the thing heard you.

Prototyping

Figma builds you can actually click through, not a slideshow of screens.

Accessibility

Contrast, focus, labels — the stuff that decides who gets left out.

Tools — 05

FigmaAdobe XDPhotoshopIllustratorPhotopeaLightroomSketchNotionBlenderFigmaAdobe XDPhotoshopIllustratorPhotopeaLightroomSketchNotionBlender