About — 01
I'm a product designer based in Bangalore.
Before this I've worked across healthtech, fraud detection, AI products, and gaming — different problem every time, but the same starting question: what does this person actually need to see right now. For a while I used to just open Figma and start making something look right — lean on AI, get it done, move on. That's backwards, and I only really understood that once I was the only designer in the room and had to defend decisions instead of just shipping them.
UX first, UI later. If the first part's right, the second part mostly takes care of itself. I also don't think copying what already works gets you anywhere. If something in a category is already good, matching it just gets you to average. The actual job is finding the one thing even the good version is still getting wrong.
Most recently the sole product designer at Alpha Nodus, shipping the Gravity platform for imaging centers.
Timeline — 02
How I got here.
AI — 03
How I work with AI.
I treat AI as a working partner, not a shortcut. It handles the research, the first drafts, the small repetitive tasks — the stuff that used to eat hours — so I can spend my time on the decisions that actually need a human: what the user needs, what tradeoff to make, what's worth pushing back on. Design is changing fast, and I'd rather be someone who's fluent in that shift than someone it happens to.
Skills — 04
What I do.
UX & Product Thinking
User Research
Talking to the people who'll actually use it, before I decide what to build.
Journey Mapping
Following the whole path end to end to find where people quietly give up.
Information Architecture
Putting things where people already expect them to be.
Wireframing
Cheap, ugly layouts first — so a bad idea dies before it gets pretty.
Usability Testing
Watching someone struggle with my work, then fixing what made them struggle.
UI & Visual Design
Design Systems
Rules and components so the tenth screen still looks like the first.
Typography
Deciding what someone reads first, second, and never.
Interaction Design
The small movements that tell you the thing heard you.
Prototyping
Figma builds you can actually click through, not a slideshow of screens.
Accessibility
Contrast, focus, labels — the stuff that decides who gets left out.
Tools — 05