TS
← Work

Magzee

Role
UI Designer (Client Project)
Company
Timeline
Oct 2024 — Apr 2025
Category
Gaming · Social · Community
Highlight
40+ references, 12+ screens shipped

01 · The Problem

Gamers can tell instantly when an app wasn't actually designed for them — the visual language gives it away. This one needed to feel native, not adapted.

02 · The Process

01

40+ references from gaming and social apps before I touched a single screen.

02

Talked to 5 users, looked at 3 competitors.

03

Then designed the feed, profiles, and tournament flow with a consistent type and spacing system (Inter, 4-point grid) so nothing felt cobbled together.

03 · Key Contributions

Designed 10+ mockups across feed, profile, and tournament sections

Finalized 12+ production UI screens

Collaborated across 3 design review sessions shaping social and tournament flows

Established the visual direction the rest of the app's UI was built on

04 · The Outcome

12+ shipped screens that read as built-for-gamers, not adapted-for-gamers — which was the entire point.

Selected screens — placeholders